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BeamNG.drive (Video Game), Full Version, PC Game, Download Free
Before downloading make sure that your PC meets minimum system requirements.
BeamNG.drive is a realistic, immersive driving game offering near-limitless possibilities. Our soft-body physics engine simulates every component of a vehicle in real time, resulting in realistic, dynamic behavior.
Minimum System Requirements
- OS: Windows Service Pack 1
- Processor: Desktop Intel i3
- Memory: 4 GB
- Hard Drive 5 GB Free
- Video Memory: GTX 550 TI
- Sound Card: DirectX Compatible
- DirectX: 9.0c
- Keyboard & Mouse
How to Install?
- Extract the file using Winrar. (Download Winrar)
- Open “BeamNG.drive” folder, double click on “Setup” and install it.
- After installation complete, go to the folder where you install the game.
- Open folder, double click on “BeamNGdrive.x86” icon to play the game. Done!
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Game Size: 312 MB
Password: www.apunkagames.net or apunkagames
Click Here to Download This Game
Game Size: 312 MB
Password: www.apunkagames.net or apunkagames
BeamNG.drive | |
---|---|
Developer(s) | BeamNG GmbH |
Publisher(s) | BeamNG GmbH |
Engine | Torque |
Platform(s) | Microsoft Windows |
Release | |
Genre(s) | Vehicle simulation |
Mode(s) |
BeamNG.drive is a vehicle simulationvideo game developed and published by Bremen-based video game developer BeamNG. The game features soft-body physics, and was released into Steam Early Access for Microsoft Windows on 29 May 2015.
![Drive Drive](/uploads/1/2/6/3/126362320/665346132.jpg)
- 2Gameplay
Development[edit]
On 28 May 2012, BeamNG released a YouTube video titled 'Revolutionary soft-body physics in CryEngine3'.[1] Originally, BeamNG.drive was to be based on CryEngine 3, but its use in a driving game uncovered numerous bugs, leading development to be rolled over to Torque.[2]BeamNG.drive relies heavily on coding in Lua, and uses packets of local data using the Lua network system while the game is running.
BeamNG's website, beamng.com, was opened on 8 May 2012 to deliver news of their development of the simulator.[3]
The game was placed on an open vote on Steam Greenlight on 12 February 2014[4] and was greenlit eight days later.[5]
On 29 May 2015, the game was released to Steam Early Access.[6]
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On 15 June 2018, BeamNG announced a partnership with Camshaft Software, with the addition of an exporter feature to Automation, Camshaft's car company tycoon game, where players could export vehicles made inside the game as fully driveable vehicles in BeamNG.drive.[7]
Gameplay[edit]
BeamNG.drive features six modes: Scenarios, which are missions that vary in complexity, difficulty, and goals; Campaign Mode, which is a collection of small scenarios pertaining to a specific theme; Free Roam Mode, where the player can drive (or crash) several different vehicles in an environment of choice; Time Trials, where the player selects the vehicle, the map, the course, and aims for the best time; Bus Routes, which puts the player behind the wheel of a bus, shuttling passengers along a specific route; and Light Runner mode, which is essentially a time trial, but in a setting reminiscent of Tron.
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The game implements its soft-body physics to both control vehicle dynamics as well as to control the collisions between objects and vehicles.[8][9][10]
As of July 13, 2018, players can import their Automation cars into the game.
Physics[edit]
BeamNG.drive uses a real-time, soft-body dynamics physics structure to simulate its vehicles. Algorithms have been written for the physics equations to be carried out.[11] Vehicles in the game consist of a soft-body, node-beam structure, similar to the vehicle structure in Rigs of Rods. The physics engine simulates a network of interconnected nodes and beams which combine to form an invisible skeleton of a vehicle with realistic weights and masses. In terms of soft-body physics, vehicles realistically flex and deform as stresses to the skeleton, such as impacts from collisions, are applied. The game's engine constantly calculates physics equations and problems in real-time during gameplay.[12]
Reception[edit]
Jack Stewart of BBC mentioned that BeamNG.drive 'has received interest from the film industry to model vehicle stunts, so that they can be prototyped and tested exhaustively – but cheaply – before a stunt driver smashes up a car on set.'[10]Polygon's Nick Robinson lauded the game's simulated physics and user-created content support, leading him to create an ongoing video series for Polygon, 'Car Boys', in which he and Griffin McElroy spotlighted new BeamNG.drive content each week.[13][14]
References[edit]
- ^Reilly, Luke (30 September 2012). 'The Most Impressive Physics Engine You've Never Seen'. IGN. IGN Entertainment. Retrieved 3 December 2016.
- ^'BeamNG and Torque3D'. BeamNG. 27 January 2013. Retrieved 3 December 2016.
- ^'new website'. BeamNG. 8 May 2012. Retrieved 3 December 2016.
- ^Savage, Phil (13 February 2014). 'BeamNG.drive crashes onto Steam Greenlight'. PC Gamer. Future US. Retrieved 3 December 2016.
- ^'We have been greenlit!'. BeamNG. 20 February 2014. Retrieved 3 December 2016.
- ^'Steam Early Access release'. BeamNG. 27 May 2015. Retrieved 3 December 2016.
- ^'Announcing Automation & BeamNG.drive collaboration!'. BeamNG. 15 June 2018. Retrieved 19 September 2018.
- ^Reilly, Luke (7 August 2013). 'Finally, BeamNG's Soft-Body Physics Are Available to the Public'. IGN. IGN Entertainment. Retrieved 3 December 2016.
- ^Futter, Mike (5 August 2013). 'BeamNG's Amazingly Realistic Car Crashes'. Game Informer. GameStop. Retrieved 3 December 2016.
- ^ abStewart, Jack (3 July 2014). 'Video-game wrecks get real'. BBC. Retrieved 3 December 2016.
- ^Stamatogiannakis, Lefteris (12 June 2014). 'A faster selection algorithm'. BeamNG. Retrieved 3 December 2016.
- ^Fischer, Thomas (5 August 2013). 'BeamNG DRIVE alpha release'. GarageGames. Retrieved 3 December 2016.
- ^Feldman, Brian. 'Car Boys, the Hilarious and Terrifying Car-Crash Series, Is the Best Show'.
- ^Orlove, Raphael. 'There Is Only One YouTube Channel Worth Watching And It's Car Boys'.
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External links[edit]
Beamng Drive free. download full Game
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